A downloadable game for Windows, macOS, and Linux

“Vanished: People Disappear Without a Trace — Is Darkpine Still Safe?” — a chilling headline that has become all too common in Darkpine, a small, remote mountain town shrouded in mist and mystery.

Mitch, a young and determined reporter, arrives in Darkpine to investigate the strange disappearances that have plagued the town for years. but the locals are tight-lipped.

„Mysteries of a mountain town“ is a story based adventure and puzzle game inspired by the likes of old Zelda like“ The Legend of Zelda Links Awakening“ and story based Puzzle games like Atlus‘ Catherine but also takes clues from shows like mystery shows like Twin Peaks or Gravity Falls or story games like A Night in the woods.

Step into the role of Mitch. Follow the clues, interview wary townsfolk, and uncover the truth behind Darkpine’s vanishing residents. But be warned: some secrets are buried for a reason.

Can you solve the mystery of this mountaintown?

-

Current available builds

The builds down below are a demoversion/prototype developed over the last few months. We wish to gather feedback on where our game suceeds at and what we can improve upon in further version. There are still some bugs, which we were unable to work out, however nothing gamebreaking should occur anymore. Unfortunately we were unable to include the proposed story due to restriction on this being a student project made for our university, we hope you have fun and look forward to any future titles

- Grantlbart, leader of SlimeWorld Soft.

Download

Download
mysteries_of_a_mountaintown_linux.zip 90 MB
Download
mysteries_of_a_mountaintown_mac.zip 152 MB
Download
mysteries_of_a_mountaintown_win.zip 97 MB

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

Put the movement of the character on WASD it is more natural there than on the arrow keys. Put the hit on another button and not on the mouse, because mouse is not used for aiming. Dashing is really smooth and I like the day night cycles. The story is not there yet so maybe start working on that. Overall it truly is just a demonstration. Keep on working on it :) 

I forgot put a ReadMe and I have no real explaination in the game so that's on me, but controls are fully remapable (on keyboard and controllers) through the settings menu.


However I could have changed the default settings or explained it better

If anybody wants to give some wellmeaning criticism, I always appreciate it

please have the game be playable from the browser :) 

Hi, due to this being mainly written in Gddot 4.x C# web export is not possible at the moment

ah I understand then.